The research team chose Albert
Einstein as the model for their emotionally intelligent robot
"because he's an icon of creativity, intelligence and science;
he's emotionally accessible; he's lovable and visually
recognizable very easily around the world," says Hanson.
Scientists at UC San Diego's California Institute for
Telecommunications and Information Technology (Calit2) have
equipped a robot modeled after the famed theoretical physicist
with specialized software that allows it to interact with humans
in a relatively natural, conversational way. The so-called
"Einstein Robot," which was designed by Hanson Robotics of
Dallas, Texas, recognizes a number of human facial expressions
and can respond accordingly. Scientists consider it an
unparalleled tool for understanding how both robots and humans
perceive emotion, as well as a potential platform for teaching,
entertainment, fine arts and even cognitive therapy.
"In the short-term, Einstein is being used to develop computer
vision so we can see how computers perceive facial expressions
and develop hardware to visually react," says Javier Movellan, a
research scientist in the Calit2-based UCSD Machine Perception
Laboratory (MPL). "This robot is a scientific instrument that we
hope will tell us something about human-robot interaction, but
also human-to-human interaction.
"When a robot interacts in a way we feel is human, we can't help
but react. Developing a robot like this one teaches us how
sensitive we are to biological movement and facial expressions,
and when we get it right, it's really astonishing."
The Einstein Robot — a head-and-shoulders automaton complete
with unruly white hair and bushy mustache — made its public
debut at the Technology, Entertainment and Design (TED)
conference in Long Beach last week. David Hanson, the robot's
primary designer and owner of Hanson Robotics, amazed a crowd of
1,500 with Einstein's capacity to understand and mimic
expressions. Several graduate students from the MPL accompanied
Hanson to the conference, which was established to facilitate
creative collaborations among scientists, entrepreneurs and
designers.
Evoking realistic facial expressions in a machine made of wires
and gears is no small feat, Hanson says. For Einstein to crack a
smile, 17 of the robot's 31 motors must whir into action and
subtly adjust multiple points of articulation around his mouth
and piercing brown eyes. To express confusion, Einstein furrows
his brow, but even that movement — which is second nature for
most humans — is difficult to re-create in a robot. To achieve a
realistic result, Hanson constructed Einstein's face from a
patented, flesh-like material known as Frubber™, which he
created after extensive research into facial anatomy,
physiology, materials science and soft-bodied mechanical
engineering. Hanson even went so far as to fashion the Frubber™
with realistic pores that measure in the macro-molecular scale
at 4 to 40 nanometers — requiring him to take a crash course in
nanotechnology.
"I know how the face needs to look
when it deforms into a given expression, and I can see when an
expression looks good," notes Hanson, a former Disney Imagineer.
"But in addition to all these science and engineering studies,
there's a certain magic of facial aesthetics that's beyond the
scope of scientists. Artists understand it somehow, and are able
to externalize facial movements and conversational interaction
in external media like sculpture and film animation. However,
this has not been successfully imported to robotics. Instead of
sculpting it in marble, I have to get the Frubber™ material and
the internal mechanisms to move into that expression on demand,
and achieve that expression in the context of an interaction
with a human."
The robot's internal facial recognition software is what
provides that context. Developed by Movellan and a team of
graduate students at Calit2, the software is based on a series
of computational algorithms derived from an analysis of more
than one million facial images. It allows Einstein to understand
and respond to a number of "perceptual primitives," such as
expressions of sadness, anger, fear, happiness and confusion, as
well as facial cues suggesting age and gender (even whether the
person interacting with the robot is wearing glasses). The
robot's parallel facial action coding system can detect simple
gestures like nods, and mimic those reactions.
Movellan, working with Jacobs School of Engineering computer
science professor Yoav Freund, also succeeded in getting the
robot to respond to audio cues such as clapping, which might
prove helpful were Einstein to be used in an educational
setting, for example. Movellan says he's hoping to have the
robot's operational system fully integrated by June so that it
can be deployed as a prototype robot teacher in a local high
school, in much the same way that MPL's RUBI robot has been used
to teach pre-schoolers.
Another important part of the robot's inner workings is its
Character Engine Artificial Intelligence Control Software, which
allows the programmer to author and define the persona of the
character so it can hold a conversation.
"Einstein has pretty broad conversational abilities, although
not like a human," Hanson notes. "In the demo mode, he might say
something like, 'I'm an advanced perceptual robot bringing
together many technologies into a whole that's greater than the
sum of my parts, but here's what some of my parts can do. I can
see your facial expressions and mimic them. I can see your age
and gender. So why don't we demo some of these technologies?'"
During a demo, Einstein might turn his head, lock eyes with you,
and then flash a dashing smile to mimic your own. But as
loveable as the robot is, its developers have had to contend
with a paradox familiar to all designers of humanoid robots: The
more human-like the robot, the creepier it is to actual humans.
And that's of crucial importance when one of the primary
motivations behind the robot is to get humans to interact with
it in a natural way.
"Some scientists believe strongly that very human-like robots
are so inherently creepy that people can never get over it and
interact with them normally," Hanson says, alluding to Japanese
roboticist Masahiro Mori's "uncanny valley" theory. Mori
speculated that when robots look and act like actual humans, it
creates a response of revulsion among human observers. "But
these are some of the questions we're trying to address with the
Einstein robot," explains Hanson. "Does software engage people
more when you have a robot that's more aware of you? Are
human-like robots inherently creepy, and if so is that a
barrier, or is it not a barrier?
"We're trying to get past the novelty of the technology to a
certain extent so that people can socially engage with the
robots and get lost in that social engagement," he continues.
"And in a sense, we naturally do that with other humans. If I
have a big piece of spinach in my teeth or I have something
cosmetically atypical about me, it might be difficult to get
past those superficial barriers so that we can have a more
meaningful conversation."
"As people get more comfortable with them, these robots are
becoming more popular," adds Movellan (think Johnny Depp as the
"Captain Jack Sparrow" automaton at Disneyland's "Pirates of the
Caribbean"). "Although we're thinking of Einstein as a tool for
science right now, in the future, I could see it being used in
museums or as a way to teach people from other cultures how to
interact with one another. You could, in principle, program the
robot to interact in a more Japanese way, or a more Middle
Eastern way. We're also exploring the use of the robot for
children with autism. It could be used as a way to teach them
facial expression recognition."
But for now, manufacturing robots like Einstein remains
cost-prohibitive.
"This isn't yet a real manufacturing business — these robots are
still being built by engineers, so they're still very
expensive," Hanson cautions. "Right now it costs $50,000 and up
for a robot with very few degrees of freedom; something
full-featured like Einstein will cost $75,000 and up. But our
aspiration and our core discoveries are targeting mass
production and trying to get the robots made for under $200."
All applications and cost factors aside, Hanson and Movellan say
their ultimate goal is to develop a creative, intelligent
machine that rivals or exceeds a human level of intelligence —
and perhaps most importantly — does so without compromising
civilization and humanity.
"This is something on the order of an Apollo project or a
Manhattan project or a Linux initiative," Hanson explains. "It
requires a lot of people at a lot of institutions cooperating
and competing with each other to find the best way of creating a
complete mind for a robot. If things go really well, we're maybe
10 years away from that happening. But it's very important that
we develop empathic machines, machines that have compassion,
machines that understand what you're feeling. If these robots do
become as intelligent as human beings, we want this
infrastructure of compassion and empathy to be in place so the
machines are prepared to use their intellectual powers for the
good of civilization rather than in ways that undermine the
stability of civilization. In a way, we're planting the seeds
for the survival of humanity."
Provided by UC San Diego
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